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Neurodivergent Assessment

eXitZork: A Neurodivergent Test Disguised as a Game

A cognitive assessment framework wrapped in a cyberpunk text adventure. Every parser interaction, skill check, and narrative choice passively measures cognitive patterns, processing preferences, and decision-making style — delivering neurodivergent insights through immersive, stigma-free gameplay governed by the Seven Integrity Beams.

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68 Rooms
5 Acts
D&D 5e Mechanics
The Seven Integrity Beams

The Laws of Reality

In eXitZork, the parser isn't just a game mechanic — it's the physics engine of the universe and the measurement framework for cognitive assessment.

Syntax

Commands must follow grammar rules. Reality rejects malformed input.

Continuity

The world maintains consistency. Paradoxes cause system instability.

Identity

You are who the system says you are. Identity is authenticated.

Consent

NPCs can refuse commands. Free will exists within protocol.

Memory

The system remembers. Actions have persistent consequences.

Latency

Time flows at protocol speed. Some actions take real processing.

Causality

Effects follow causes. The parser enforces logical progression through the narrative.

Core Systems

Assessment Through Play

Every game mechanic doubles as a cognitive measurement instrument — classic text adventure meets neurodivergent-aware design.

D&D 5e Integration

Full ability scores, skill checks, saving throws, and a complete dice engine. STR, DEX, CON, INT, WIS, and CHA map to cognitive domains — each roll generates assessment signal.

Passive Cognitive Measurement

Every interaction generates behavioral data — response latency, command complexity, decision patterns, and processing style — without the player ever feeling tested.

AI-Powered Narration

Multi-model LLM orchestration with OpenAI and Anthropic failover. Coherence scoring ensures narrative consistency while adapting to the player's cognitive load.

Character Classes

6 cyberpunk archetypes: Street Samurai, Netrunner, Fixer, Techie, Nomad, and Corp. Class selection and play style feed neurodivergent profiling signals.

Quest System

Protocol Contracts, Neural Imprints, and Beam Resonance levels — structured progression that measures executive function, task-switching, and sustained attention.

Faction Reputation

Karma tracking, faction reputation, and consequence-driven narrative branches. Social decision patterns reveal empathy mapping and theory-of-mind indicators.

The Story

Five Acts of Survival

I

The Hub

Awakening in K-Platform Transit Terminal. Learn the Beam laws. Reach the Exit Line. 34 rooms

II

Museum of Obsolete Tech

Discover the parser's origins. Obtain high-level Lexemes that reshape reality.

III

Cathedral of Antennas

Gain access to JACK IN and PATCH verbs. The deeper commands await.

IV

The Nullsea

Navigate the predatory in-between space. Find the Root Key.

V

The Exit Decision

Three endings based on the fate of the Threads. Your choices culminate.

Architecture

Technical Foundation

A sophisticated stack bridging classic text adventures with modern infrastructure.

React Native 0.72 Bare project with Expo Go & EAS
Node.js/Express Backend 23 API endpoints, 900+ lines
Multi-Model LLM OpenAI + Anthropic with failover
ZIL-like Story Engine Deterministic scene-based narrative
Kairos Integration Cognitive regulation & assessment signal processing
W33KND Telemetry Real-time session monitoring & clinical reporting
gameController.js
// System commands bypass LLM latency
const SYSTEM_VERBS = [
  'LOOK', 'GO', 'TAKE', 'USE',
  'ROLL', 'STATS', 'CLASS',
  'TIER', 'CONTRACT', 'IMPRINT',
  'SAFEHOUSE', 'RESONANCE'
];

async function processCommand(cmd, state) {
  if (SYSTEM_VERBS.includes(cmd.verb)) {
    return executeSystemVerb(cmd, state);
  }
  // Fallback to AI narration
  return await llmService.generateResponse(cmd);
}

Ready to Jack In?

Assessment that feels like adventure. The megacity awaits.